In this tutorial, you’ll learn how to create a simple point and click game. The objective is simple: Do not let any balloons go over the top of the screen!
Positioning elements on screen is a tricky process when you are doing it only by code. And even harder when you want to make the class you are writing modular or reusable. A very simple example being, you want to set the width and height of the stage to 800 x 600, then import a […]
I am a big fan of Active.TutsPlus.com. So when the tutorials start coming in referring to FlashDevelop, well, I had to investigate. I am ashamed to say it has taken me a year to get the time needed to have a serious play with FlashDevelop. But! I am playing with it. Or, at least trying […]
So you have a flash application that looks great in a webpage, but when you view the .swf file directly in the browser it stretches and distorts and looks plain ugly. Fortunately, there is a solution!
A context menu is a menu that appears when the user does a right mouse click (usually) on the compiled swf. The default context menu that flash player shows comes with a limited set of choices such as ‘Zoom’, ‘Quality’ and playback options. This post will demonstrate how to customise the context menu using ActionScript3.